Using interaction design to tailor my gaming experience

Amongst players of massively multiplayer online role playing games (MMORPGs) there is a ritual, bordering on being an obsession, of selecting which keys and buttons will invoke your character’s various abilities during gameplay. I would like to use the lens of interaction design to suggest an approach to this task of “setting up your bars” which can lead to a more fluid, immersive experience of the game.

Gilliam Crampton Smith and Kevin Silver suggest five dimensions of interaction design: words, visual representations, physical objects or space, time, and behavior. I’ll be mostly concerned here with the latter three; while words…

I am an interaction and experience designer who works across a range of mediums to design human interactions through visual, spatial, and kinetic storytelling

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store